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Fred Z.'s avatar

Long ago, when I worked at Bethesda, we were nominated for a Writer's Guild of America (West) award for the writing in Fallout 3. However, for the judging, the WGA required a "complete script of the game".

Obviously, this is nearly impossible with an open world RPG like Fallout 3, where characters and areas can be approached in any order and even individual quests branch and vary based on countless differences in player action -- too say nothing of the sheer size of the total text in the game, which ran towards 40,000 lines (at least 6 screenplays, counting only the voiced lines). Eventually, we got them to agree to receive a "representative sample" script of just the main quest and a handful of side quests.

Sadly, we ended up losing the award to Star Wars: The Force Unleashed, which was a straightforward, linear game whose script was a more familiar format for the WGA. But I've never forgotten how the entire format for judging "game writing" was just a holdover from movies, television, and other linear formats. I wonder how many generations of gamers it'll take before we develop the same sort of cultural recognition of how interactive media is different.

Evan Snee's avatar

Reading this makes me feel that Celeste should have definitely been at least nominated for Best Narrative in its release year, but I can bet you it wasn't.

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