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ZCHILLY7's avatar

This post feels like it was made with me specifically in mind. I both follow the competitive scenes and play somewhat competitively in both Mario Kart (Primarily Wii, now 8 and World as well) and fighting games (Street fighter 6, Tekken 8, skullgirls, them fightin herds, etc). I play these games not cause they are frustrating, but because I always have something to learn and improve on. The only marker for “difficulty” in these games is the players you race or fight against. Not winning all the time is a boon, not a detriment. It means I’m learning against others that are better than me. I watch competitive scenes to learn from as well, and seeing my own progression compared to other people is much more satisfying than progressing against NPCs or static opponents.

I always get irrationally frustrated when people call Mario Kart “unfair”. Yes there is luck, but is this game not skill based if I win 80% of the races? Don’t ask me how to win in MKWii, I WILL launch into the mother of all yap sessions. I will do almost anything to get people to play MKWii online with me nowadays. Anyways yeah great post. I appreciate being validated by a stranger online! (Go play Mario kart wii please Wheelwizard makes it super easy)

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J Marik's avatar

Great post, I agree with the thesis that "Gamer" culture often ignores long-term mechanical depth and competitive games in particular, however I would push back a bit on the first section. I have my own gripes about the obsession with Souls games' supposed difficulty, but setbacks and punishments are more than just "psychic" difficulty. While dodging an enemy's single attack may always be the same challenge, defeating the enemy as a whole is a test of consistency and attention - can you dodge that attack eight out of ten times while also doing other things? etc. Because the task is cumulative, modifying the punishment for a single instance of failure does affect the overall difficulty.

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